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3D Graphism and Animation

1999

 Associate's degree in 3D animation

School of Art and Animation  CFT Gobelins, Paris, France.

Traditional and 3D animation for video-games and interactive medias.

- 2D drawing, story-board, lay-out, character design, picture composition, traditional animation courses, history of animation.

- 3D production Pipeline (design to post-production): 3D modelling, mapping, shading, animation, lip-synch, camera, light, FX, editing, etc...

3DSMAX, PHOTOSHOP, PREMIERE, AFTER EFFECT.

Internships:

CRYO Interactive, Paris

Cinematics for 3 Video-games:

                            Atlantis 2,

                            Aztec, ​the sacred Amulet (PC/playstation)

                            Arthur's knights (PC)

Topography, GIS and Archaelogy

2012

Associate's degree in Topography, and Land Survey ,

AFPA, Meaux.

Geodesic surveying (altimetric and planimetric) with Total Station and Levels. Drawing up the lay-out plans and setting out the structures for transport, civil engereering, drainage network, building, etc. Legislation and Land registry documents. AUTOCAD COVADIS. TRIMBLE 3605, LEICA 805 et 1205, Levels Na24, Na 274 et LEICA sprinter code barre, GPS.

Internships:

NICOLAS & co, Surveyor-Topographer engineers.

Tacheometric surveying and lay-out plans.

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2006

Master's degree in GEOMATIC  “Remote sensing and image processing applied in environment”, P&M Currie Paris VI Sorbonne University.

Environment, hydrology, geomorphology, agriculture, regional planning; Natural resource, management and risk analysis, physical bases of remote sensing, GIS, Photogrammetry, data acquisition and processing. 3D model from Quickbird data. ENVI, ARCGIS, QGIS, MapInfo, PHOTOSCAN

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Internships:

CEA (French Atomic Energy Center), Remote sensing and environment monitoring Laboratory. 91680. Remote sensing and GIS analyst: 3D model of an Algerian city partly destroyed by a seism in 2003 (Quickbird).

1997

Bachelor's degree in Art History and Archaeology,

Paris I Panthéon Sorbonne University of Paris.

Internships: 

Archaeological programs (excavations, surveying an drawing)  from Neolithic to Medieval period:

-2011 : Underwater archeological map and wrecks survey under the sea of Iroise and Atlantic ocean area  (H.Hulot, DRASSM).

-2005: Excavations of a protohistoric site “Closos de Clan Gaya“, Palma de Majorque (J. Fornes).

-1997:  Excavations of pre-Columbian sites 'Vivé ' and 'La Savanne des Petrifications'  Martinique (J.P Giraud)

-1996 : Excavations at 'Bosta Beach', Lewis Island in Scotland, (T.Neighbour, CFA & Edinburgh University).

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History (ancient, medieval, modern and contemporary); Art History (ancient, medieval, modern and contemporary); history of artistic doctrines and theories, history of photography, decorative arts and design.

-Prehistoric and protohistoric archaeology of west Europe, south and meso-America. Archaeology and environment; Ethnology. Methods and Technics in archaeology, etc.

Software used

3DSMAX,

Nuke, Fusion (BlackmagicDesign)

 BLENDER

MotionBuilder

Photoshop (Adobe suite),

Licenses

Car

boat.

Drone

Scuba diving FFESSM CMAS **

Agisoft Metashape,

Cloudcompare, Meshroom

ENVI, Arcgis, Qgis,

Autocad Covadis

Cyclone 360 + Cloudworks.

Languages

French

English

Spanish

SKILLS

Animation, Lay-out, animatics, modelling, texturing, lighting, cameras, rendering, compositing, Key-frame animations, motion-capture, Character studio, Motion-builder, lip-synch, FX, Character set-up, skinning, photogrammetry, keying, color-grading, tracking, NUKE, blackmagicdesign-FUSION, Game Cinematic Editor, Framing, camera animation, lighting, scenery, design, FX, test, 3dsmax, vray, adobe, photoshop, metashape, Blender, covadis, Cloudcompare, commercial, games, stories, archaeology, environment, drone, GIS

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