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Architecture

Architecture

KREACTION

Photorealistic 3D graphism and 3D movies for architectural concepts and real estate advertising (more than 30 movies) for Unibail Rodamco, Finamas, Ataraxia, Frey, Emerige, Publicis, Zuo, Altarea, etc.

 

Role: In Kreaction I am not only a 3D/CG Generalist: I am specially in charge of the animations (3D and Video characters).

 

Animator and character database manager:

- 3D character animation workflow implementation: Producing technically accurate 3D animations based on motion capture libraries (Character studio). Character set-up, skinning, mapping, crowd animation and specific animations, rendering and compositing.

- Green background video shooting planning and review: Needs assessments, prioritizing, organization, scripting, casting and actor direction (under technical, budget and limited time constraints).

- Video-database classification, de-rushing, rotoscoping, keying and color grading.

- Compositing in 3D scenes, masks, tracking, FX and render (NUKE/ blackmagicdesign-FUSION).

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3D visualization

- Collaborating in all phases of the visualization production pipeline (from conception to completion), including modelling, texturing, lighting, cameras, rendering, and compositing with a focus on architectural based projects (AUTOCAD + 3DSMAX+ VRAY).

visualization

Video Games animation and game cinematics

LEXIS Numerique

games :

Red Johnson Chronicles (Ps3)

Broocklyn stories(Ps3).

Role: Motion capture specialist:

Cinématics, Animation, motion-capture management. Animation tools eddition.  Character set-up and game animations 

Export process in the game-engine and quality control, Lipsynch, etc.

Lead Animator and motion-capture management.

- Define, prioritize the needs in animations regarding game’s story and gameplay.

- Plan, organize and optimize motion capture shooting (characters and props animation list, nomenclature, documentation, planning, etc.).

- Motion-captures production follow-up.

- Character set-up and game animations editing in Motion-Builder. Export process in the game-engine and quality control, Lip-synch, etc.

- Collaborate to write game design documents (animation constraints)

- Anticipate production issues and recommend solutions.

- Work with game designers and developers to create or improve production tools, engine and game play.

video-game: Broocklyn stories (PS3-Xbox360) E.Viennot

 

Animator

- Motion capture clean-up and clip blending (MONTION BUILDER)

Video game : AMY (PS3-Xbox360) P.Cuisset/Vectorcell

- Biped animations creation for FMV cinematics (3DSMAX).

Video-game : Red Johnson Chronicles (PS3)

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UBISOFT

Role: In-game Cinématics editor and animator

games : RAYMAN 4 (PS2 / WII)

              Beowulf (PS3-Xbox360).

Game Cinematic Editor

        - Editing interactive sequences using all the game resources to create a special story.

         - Framing, camera animation, lighting, scenery, design, FX and test

         - Communicate and collaborate with other disciplines such as Art, Animation, Audio, and Narrative to achieve development goals.

         - Work with the developers team to define tools and build the cinematic part in the game engine (R&D, documentation, integration, test, bug tracking and fixing).

games: RAYMAN 4 raving rabbids (PS2 and WII) + Beowulf (PS3-Xbox360).

 

Animator

         -  Animations based on motion capture (MOTION BUILDER).

game: Beowulf (PS3-Xbox360).

LION HEAD Studios

Role: Keyframe Character animation (3DSMAX),

Game: THE MOVIE (PC).

ASUWANT entertainment / wanadoo editions.

Role: Animation and VFX for Full Motion Video game cinematics (animation, lighting,

camera animation, 3D and 2D FX, editing, post-production ).

Game: Dracula II, last sanctuary (PC)

         

Matermachina-IN UTERO         

Role: Key-frame animations

Games: Jeckyll & Hyde

             Odyssey search for Ulysses (PC).

             Evil Twin (Dreamcast)

CRYO Interactive 

Role: FMV cinematics. 3D Modeling, mapping, shading, animation, picture composition, FX, editing, lip-synchs, etc...

Games : Atlantis 2, Beyond Atlantis (PC)

               Aztec, the sacred amulet (PC/ Playstation)

               Arthur’s knights (PC)

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Video Games

Commercials and Short movies

ONE Bit / Partizan

 

25 commercial movies directed by G.DeCrecy/Partizan, Paris:

CLients: FEDEX, KELLOGS (Real Fruit winders), FANTA and WALKERS (Wotsit and Twistit).

3D/CG Generalist artist 

- Pre-production: Layout, cinematics of the commercials.

- Production: Character, props and scene modelling creation of originals textures, mapping and shading.

- Character set up and animation.

- Scene lighting, camera animations, rendering (3DSMAX + MENTAL RAY / PHOTOSHOP).

- Post production: compositing and editing (AFTER EFFECT / PREMIERE)

- Works closely with production designers and director to iterate on the desired look.

modeling, mapping, shading, light, scenery, character set-up and animation and edditing.

https://vimeo.com/153346651

SOWHATNOW

“Phi TV” Ident and advertisings.

Role: Animation, light, rendering

SACREBLEU Productions

"Sirena Show". Short movie directed by Y.Jouette

Role: Modelisation and mapping of the main characters.  Creation of original textures from pictures and paintings. (PHOTOSHOP and 3DSMAX).

AOKI Studios

Video clips: «Cool T» and «One T» 

Role: Character Set up, Animatic, Lay-out, character animation and lip-sync.

http://one-t.artistes.universalmusic.fr/

Specimen

video clip « Rue de la Paix » music: Zazie.

Role: Modelling, mapping, animation.

ONE Bit

Video clips « Tempovision » and « Scratched » music: Etienne de Crecy

Role: Modelling, light, scenery, Rendering and Editing.

http://www.youtube.com/watch?v=oOorj-i5Tk8

3D Teaching

GOBELINS (CFT) School of Animation

Role: 3DSMAX teacher

CNBDI Angouleme national school of Comics and Art

Role: 3DSMAX and animation trainer for the European Master of Art classes.

Commercials
3D teaching
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